

For more information on WinRT reference, see Xbox Live WinRT SDK API Reference ⬀.More information about C++/WinRT can be found at Errors are handled via exceptions in all languages including C++/CX.
#VIEW A PRIVATE XBOX FRIENDS LIST WINDOWS#
Supports applications targeting Xbox One XDK platform, and Universal Windows Platform (UWP) x86, 圆4 and ARM architectures.C++/CX is a Microsoft C++ extension to make WinRT programming easy for example using ^ as WinRT pointers.Supports applications written with C++/CX, C#, and JavaScript.XSAPI C based API ( New as of June 2018)Ĭomparing the APIs: XSAPI WinRT-based API.The Xbox Live Services API ( XSAPI) exposes three sets of client side APIs that support a wide range of customer scenarios: You can use the XSAPI wrapper and still call the REST endpoints directly if needed. Your games and apps are not limited to using just one of these methods. Some functionality available via the REST endpoints may not have a corresponding XSAPI wrapper.XSAPI only includes APIs that we believe games will use, so if there's anything missing let us know via the forums. The ability to call endpoints which aren't included in XSAPI.The ability to call Xbox Live endpoints from a web service.The advantages of using the Xbox Live REST endpoints directly include: Some functionality, such as writing game events, is only available in XSAPI.
#VIEW A PRIVATE XBOX FRIENDS LIST CODE#
